Shader World
  • Shader World
    • Introduction
    • Features
  • Fundamentals
    • Kick-start
      • Detail panel
      • Surface material
      • Creating a new world
      • Display Shader World Collisions
      • PCG : Procedural Content Generation Framework
      • Get Height anywhere
      • Blueprint Brush System - Landmass
      • Smartphone/Tablet (Android&iOS)
      • Heightmap Import (16 bits Raw/PNG)
      • Debug IDs of Runtime Layers
    • Global Performance Monitoring
    • Roadmap
    • Get Shader World
    • Download a Demo
Powered by GitBook
On this page
  1. Fundamentals
  2. Kick-start

Smartphone/Tablet (Android&iOS)

PreviousBlueprint Brush System - LandmassNextHeightmap Import (16 bits Raw/PNG)

Last updated 1 year ago

Fully Compatible

Shader World plugin is fully compatible with smartphones and has been tested on both Android OpenGL and Vulkan.

The ground material used during latest mobile testing can be found in : Demo_Reference/Material/SmartphoneTest