PCG : Procedural Content Generation Framework
ShaderWorld is compatible with Epic Games PCG Framework
To get started with PCG and ShaderWorld, just add the tag "SW" to your ShaderWorld actor, it also needs to generate collisions as we will use collisions meshes within PCG.
Within PCG Graphs, two nodes allow you to access your ShaderWorld. To guarantee collisions are generated within your PCG volume, you can add a SW_Collision component to your PCG volume actor.
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