Shader World
  • Shader World
    • Introduction
    • Features
  • Fundamentals
    • Kick-start
      • Detail panel
      • Surface material
      • Creating a new world
      • Display Shader World Collisions
      • PCG : Procedural Content Generation Framework
      • Get Height anywhere
      • Blueprint Brush System - Landmass
      • Smartphone/Tablet (Android&iOS)
      • Heightmap Import (16 bits Raw/PNG)
      • Debug IDs of Runtime Layers
    • Global Performance Monitoring
    • Roadmap
    • Get Shader World
    • Download a Demo
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  1. Fundamentals
  2. Kick-start

PCG : Procedural Content Generation Framework

ShaderWorld is compatible with Epic Games PCG Framework

PreviousDisplay Shader World CollisionsNextGet Height anywhere

Last updated 1 year ago

To get started with PCG and ShaderWorld, just add the tag "SW" to your ShaderWorld actor, it also needs to generate collisions as we will use collisions meshes within PCG.

Within PCG Graphs, two nodes allow you to access your ShaderWorld. To guarantee collisions are generated within your PCG volume, you can add a SW_Collision component to your PCG volume actor.

SW tag
Inputs
Adding SW_Collision using the "+Add" button