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Shader World

Find all the documentation related to the use of Shader World plugin

Presentation

Shader World is a GPU-accelerated framework plugin for Unreal Engine, dedicated to creating runtime procedural worlds from ground, ocean, and every asset you expect to spawn on them.

It is fast, interactive at runtime, and outperforms CPU based alternatives, while being scalable from smartphones to consoles and desktop PC. Indeed most smartphones since 2013 do support the required compute shaders.

The plugin released in October 2021, has been constantly updated and is owned by over 30000 Unreal Engine users, with an active community on Discord.

Using UE Marketplace "SmartBrush" asset
Using SwissALTI3D

IntroductionFeatures

Kick-start

Detail panelCreating a new worldBlueprint Brush System - Landmass

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