Shader World
  • Shader World
    • Introduction
    • Features
  • Fundamentals
    • Kick-start
      • Detail panel
      • Surface material
      • Creating a new world
      • Display Shader World Collisions
      • PCG : Procedural Content Generation Framework
      • Get Height anywhere
      • Blueprint Brush System - Landmass
      • Smartphone/Tablet (Android&iOS)
      • Heightmap Import (16 bits Raw/PNG)
      • Debug IDs of Runtime Layers
    • Global Performance Monitoring
    • Roadmap
    • Get Shader World
    • Download a Demo
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  • Presentation
  • Quick links
  • Kick-start

Shader World

Find all the documentation related to the use of Shader World plugin

NextIntroduction

Last updated 1 year ago

Presentation

Shader World is a GPU-accelerated framework plugin for Unreal Engine, dedicated to creating runtime procedural worlds from ground, ocean, and every asset you expect to spawn on them.

It is fast, interactive at runtime, and outperforms CPU based alternatives, while being scalable from smartphones to consoles and desktop PC. Indeed most smartphones since 2013 do support the required compute shaders.

The plugin released in October 2021, has been constantly updated and is owned by over 30000 Unreal Engine users, with an active community on Discord.

Quick links

Kick-start

Introduction
Features
Detail panel
Creating a new world
Blueprint Brush System - Landmass
Using UE Marketplace "SmartBrush" asset
Using SwissALTI3D
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