# Debug IDs of Runtime Layers

## From your surface material - MFC\_PositionToUV&#x20;

You can find a texture array of numbers named T\_NumberArray inside Shader World content folder, under Material/Numbers.\
Using world position XY coordinates, as UV, and your runtime layer ID as index inside the texture array, you can display the IDs information stored within your layers.

<figure><img src="https://1959481941-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoSgK3bK748KQ9bA59ss4%2Fuploads%2FqPMf0CJWXcOyynoMSfAl%2FdisplaymaterialIDs.jpg?alt=media&#x26;token=99ec4427-d5bb-42c4-aec8-b412e6013375" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1959481941-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoSgK3bK748KQ9bA59ss4%2Fuploads%2F4BaznYWd9LtoZGMznRFO%2Fmatidd.jpg?alt=media&#x26;token=10ed30f7-8c3c-42e6-bdb9-39c019927279" alt=""><figcaption></figcaption></figure>
