---
description: Find all the documentation related to the use of Shader World plugin
---

# Shader World

## Presentation

> Shader World is a GPU-accelerated framework plugin for Unreal Engine, dedicated to creating runtime procedural worlds from ground, ocean, and every asset you expect to spawn on them.&#x20;
>
> It is fast, interactive at runtime, and outperforms CPU based alternatives, while being scalable from smartphones to consoles and desktop PC. Indeed most smartphones since 2013 do support the required compute shaders.&#x20;
>
> The plugin released in October 2021, has been constantly updated and is owned by over 30000 Unreal Engine users, with an active community on Discord.&#x20;

<figure><img src="https://1959481941-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoSgK3bK748KQ9bA59ss4%2Fuploads%2F2D9MgIzTgjMHr8OZSxXf%2FDemoBrush-smartbrush.jpg?alt=media&#x26;token=8d0e07ea-dfd4-4d17-b151-73a1e3820796" alt=""><figcaption><p>Using UE Marketplace "SmartBrush" asset</p></figcaption></figure>

<figure><img src="https://1959481941-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoSgK3bK748KQ9bA59ss4%2Fuploads%2FTx5DjmYufGko6yTaMD8n%2FPromoSW_Store.jpg?alt=media&#x26;token=5bb0a093-faeb-4046-a50d-7303ce5401d4" alt=""><figcaption><p>Using SwissALTI3D</p></figcaption></figure>



## Quick links

{% content-ref url="shader-world/introduction" %}
[introduction](shader-world/introduction)
{% endcontent-ref %}

{% content-ref url="shader-world/features" %}
[features](shader-world/features)
{% endcontent-ref %}

## Kick-start

{% content-ref url="fundamentals/kick-start/detail-panel" %}
[detail-panel](fundamentals/kick-start/detail-panel)
{% endcontent-ref %}

{% content-ref url="fundamentals/kick-start/creating-a-new-world" %}
[creating-a-new-world](fundamentals/kick-start/creating-a-new-world)
{% endcontent-ref %}

{% content-ref url="fundamentals/kick-start/blueprint-brush-system-landmass" %}
[blueprint-brush-system-landmass](fundamentals/kick-start/blueprint-brush-system-landmass)
{% endcontent-ref %}
